Documentation disclosed by MacRumors has found that an Apple executive came onto iKinema’s board of directors starting on Sept 9, 2019. Around the same time the company’s official address was changed to that of Apple’s law firm in London. On October 4th Apple officially confirmed the acquisition, further details of the aqcuistion were not disclosed.
iKinema has been used on many films and games and now it will be interesting to see what plans Apple has for incorporating the company’s technology. All of the iKinema site has been removed but in previous press releases it describes itself and its list of clients as follows:
- IKINEMA (www.IKINEMA.com) sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKINEMA was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games, virtual, and movie production. Prominent clients include: Activision, Bethesda, Bluehole Inc., Capcom, CBS Digital, Deep Silver Dambuster Studios, Digital Domain, Digital Idea Corp., Disney, DreamWorks Animation, Electronic Arts, Epic Games, Foundry, Fox VFX, Framestore, Globo TV, GREE, Inc., Hasbro, Image Engine Design, Inc., Impulse Gear, Infinity Ward, Koch Media, Linden Lab, Microsoft Studios, NASA Johnson Space Center, NCSOFT, NVIDIA, Quantic Dream, Rare, Respawn Entertainment, Snail Games, Softstar Entertainment Inc., Square Enix, Sumo Digital, Technicolor, Tencent NEXT Studio, The VOID, 20th Century Fox, 2K Games, Ubisoft, Unity3D, Valve Software, Vicon, Warner Bros. and many more. The company is licensed technology provider by Microsoft, Sony, Nintendo and Autodesk. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
The ability to produce high-quality, low cost animation has been an issue the industry has been trying to solve for years. 3D and animation is still the most difficult form of media to create. Tools that better enable the democritizition of 3D content for developers is definately a valuable resource and Apple seems to have targeted that as something they look to capitalize on in the future.